UNWRAP PLUGIN FOR 3DSMAX
This plugin/maxscript combination performs UV Unwrapping based on Least Squares Conformal Maps. It is based on the blender3d implementation by Brecht Van Lommel and Jens Ole Wund. You will set the uv-seams on the object, and the unwrapper will compute uv coords and minimize distortions.
The script now supports proper relative scaling of UV chunks so that it tries to preserve a common texel/unit ratio. Download this 3dsmax plugin HERE

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